A Guide to Becoming a Video Game Designer
The need for video game designers is steadily increasing. This year, the expected positions to be filled in the video game industry alone are close to 7, 940.
For anyone that has been wondering how they can join the field of video game designing then this is will be helpful. This is a quick guide to develop your skills and get started on the path to becoming a video game designer.
A Bachelor’s degree is not a requirement, but it is heavily supported. Getting a Bachelor’s allows you three to four years to expand your knowledge of computer technology and game development.
By completing an applicable degree, such as software engineering or computer science or even game development will give the game companies an idea of a dedicated and learned person you are. The subjects you should cover during the training include 2D and 3D animation, storyboard rendering, level/interface design, drawing scripting and creative writing. You should, however, be wary of online programs.
Be Knowledgeable On Programming Languages
Choose Your Path: It would be easier to become a game developer back in the days as all you needed would be getting a degree and be good at programming and get yourself a job at a thriving developer company. Today, the game industry has become murkier. Going to an established gaming empire is a strong career move, but still, it is not the only one.
You can create your own passion video games through crowdsourcing or by having fans pay for the games before they are created. One a good strategy would be trying the Fig crowdfunding which is a gem-specific crowdsource platform that allows both indie firms and major developers to get involved deeply into their brainchild games.
Decide on what part of the game making the process that you want to participate in. You may decide to lead, or design the content or levels. Figure out how you function as a person and then from that determine how hands-on you are going to be.
If you have an idea of a game, something that you can share with the world; you should not restrict yourself as long as it is 100% original and something that interests you. Gather a team around you, either for creative, technical or emotional support then get cracking.
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